Invention

Scrum Master

A rugby term became a job title for managing software teams.

United States · 1995
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The word scrum comes from rugby, where it describes the formation in which eight players from each team bind together, heads down, and push against each other for possession of the ball. The metaphor entered software engineering in 1986, when Hirotaka Takeuchi and Ikujiro Nonaka published a paper in the Harvard Business Review describing a new approach to product development in which cross-functional teams moved through a project in overlapping phases, like a rugby team advancing the ball.1

In 1995, Jeff Sutherland and Ken Schwaber formalized the method into the Scrum framework, which introduced specific roles, rituals, and time-boxed work cycles called sprints.2 One of the roles was the Scrum Master, a person responsible not for managing the team but for protecting it, removing obstacles, facilitating ceremonies, and ensuring that the process itself functioned. The Scrum Master was not a boss. The team was self-organizing. The Scrum Master served the team, not the other way around.

By 2020, an estimated 58 percent of software development teams worldwide reported using Scrum or a Scrum-derived method, according to the annual State of Agile Report.3 The role of Scrum Master had become one of the most common job titles in the technology industry, carrying salaries that in the United States averaged over $100,000 annually. Certifications from the Scrum Alliance and Scrum.org created a credentialing industry around the role.

The term illustrates how the industrial-era assumption that every team needs a manager was not eliminated by the Agile movement but repackaged. The hierarchy did not disappear. It acquired a new name and a new set of rituals borrowed from a contact sport.4

1986
Takeuchi and Nonaka publish their rugby metaphor for product development in the Harvard Business Review.
1995
Jeff Sutherland and Ken Schwaber formalize the Scrum framework, introducing the Scrum Master role.
2001
Seventeen software developers sign the Agile Manifesto, accelerating adoption of Scrum-based methods.
1 Hirotaka Takeuchi and Ikujiro Nonaka, "The New New Product Development Game," Harvard Business Review 64, no. 1 (January–February 1986): 137–146.
2 Ken Schwaber and Jeff Sutherland, "The Scrum Guide," Scrum.org, originally published 1995, revised 2020.
3 Digital.ai, 15th Annual State of Agile Report, 2021.
4 Takeuchi and Nonaka, "New New Product Development Game."
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